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  • CIS
    Members: Free
    IEEE Members: Free
    Non-members: Free
    Length: 01:01:06
09 Feb 2023

Abstract:
In this webinar, we will introduce a new type of article to be integrated with IEEE Xplore, the immersive article. Based on a web framework, it will allow readers to directly engage with the content. JavaScript and WebGL components will enable you, to make your paper truly interactive. Have you ever thought about showing a simulation in your paper, letting readers test out various parameters themselves, or getting a hands-on view of the data? Immersive articles will make it possible!

The webinar introduces the immersive article template, shows how to set up your environment for writing and testing, and goes over some of the most popular tools for interactive web visualizations. While this technology enables us to create new types of content, it also requires us to adapt the way we write and share ideas to realize its full potential. Therefore, this webinar will provide an overview of best practices for writing interactive web components, as they are already common practice in digital journalism, human-computer interaction, information visualization, and many other fields. We hope this webinar will prepare you to produce your own immersive articles in no time.

Biography:
Alexander Dockhorn is Junior professor for Computer Science at the Institute for Information Processing of the Leibniz University Hannover. His research is focused on the topics of machine learning, decision-making, AI in games, and game development. He is an active member of the Institute of Electrical and Electronics Engineers (IEEE) and serves as the chair of the IEEE CIS Games Technical Committee and the Summer Schools Subcommittee. Previously, he has been the Chair of the IEEE CIS Competitions Subcommittee and organized the Hearthstone AI competition as well as several other competitions. Motivated by the idea to explain AI to a broader audience he has been proposing and driving forward the integration of interactive articles at the IEEE Computational Intelligence Society.